AI Insights · Timothy · October 2021
Top 5 Arcade Racing Apps on Android in South Africa: Q3 2021
Explore the performance of the top 5 arcade racing games on the Android platform in South Africa for Q3 2021, focusing on weekly downloads, revenue, and active users.
In the third quarter of 2021, the arcade racing genre on the Android platform in South Africa saw significant activity. Below, we explore the performance of the top 5 arcade racing apps, focusing on their weekly downloads, revenue, and active user trends.
Need for Speed™ No Limits Published by ELECTRONIC ARTS, this app experienced a varied performance. Weekly revenue peaked at approximately $3K in the week of July 19, while it saw fluctuations throughout the quarter, ending with around $2.9K in the last week of September. Weekly downloads started strong with over 18K at the beginning of July, but gradually declined to just under 11.4K by the end of September. The app maintained a relatively steady number of weekly active users, starting at around 77.4K in late June and ending the quarter at approximately 60.6K.
Bridge Race Supersonic Studios LTD's title showed a notable trend in weekly downloads, starting with over 24K at the end of June and dropping to around 6.7K by the end of September. Revenue remained low but consistent, peaking at $51 in the last week of June. Active users saw a decline from over 53.3K at the start of the quarter to about 29.6K by the end of September.
Asphalt Nitro Gameloft SE’s offering had a fairly steady performance. Weekly revenue fluctuated slightly, peaking at $123 in early August. Downloads began at about 15K and decreased to around 9K by the end of the quarter. The app's active user base remained relatively stable, starting at approximately 93.7K in late June and ending at around 80.2K in late September.
Real Bike Racing Italic Games' app had a modest performance in terms of revenue, mostly generating negligible amounts throughout the quarter. Downloads showed a downward trend, starting at over 11.4K and ending at around 8.9K. Active users saw a slight decline, starting at about 44.4K in late June to around 37.3K by the end of September.
Shape-shifting Sixcube's game had a relatively stable number of downloads, starting at around 10.5K in late June and ending at approximately 9.9K by the end of September. Revenue remained low throughout the quarter, with minor peaks. The number of active users showed an upward trend, starting at about 21.1K in late June and peaking at around 33.4K in late July before ending the quarter at approximately 29.9K.
For a deeper dive into these trends and more insights, visit Sensor Tower.